Stellar Blade is a prime example of how PC ports should be done – ultrawide compatibility and stable performance are a must


I’ve been hoping for a long while that bad performing PC ports would become a thing of the past, but over the last few years, that hasn’t panned out. The biggest examples of recent games are Rise of the Ronin (which I’ve covered previously), Star Wars Jedi: Survivor, and Monster Hunter Wilds, which all suffer from constant stuttering and rely on upscaling methods like DLSS for performance stability.

It’s not just performance either; the lack of ultrawide compatibility in some games today is alarming, as there’s no secret that ultrawide displays have become more mainstream than ever before.



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